Sabtu, 05 Juli 2014

CARA MEMBUAT CHEAT POINT BLANK


Cheat Point Blank Warmest Year 2014

  • Setelah itu baru kita pada inti pokok permasalahan membuat cheat point blanknya yaitu : Buatlah Header pada software yang telah kalian download tadi issi dengan code berikut ini:
 //========================================= 
// This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Icah Banjarmasin // //Yang selalu support saya /www.icahbanjarmasin.com/ //========================================= 
#include "Functions.h" typedef struct{ int index; char * title; int *hack; int hackmaxval; int hacktype; DWORD HCOLOR; }ITEM; class zenixMenu { public: LPDIRECT3DDEVICE9 pDevice; LPD3DXFONT pFont;
int hackcount; int selector; int x,y,w,h; DWORD COLOR;
ITEM HACKITEM[99]; char hackrval[256];
void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0); void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice); void RenderMenu(); }; typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ); typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice); //Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams #define RED D3DCOLOR_ARGB(255, 255, 0, 0) #define GREEN D3DCOLOR_ARGB(255, 0, 255, 0) #define BLUE D3DCOLOR_ARGB(255, 0, 0, 255) #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255) #define BLACK D3DCOLOR_ARGB(255, 0, 0, 0) #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0) #define TEAL D3DCOLOR_ARGB(255, 0, 255, 255) #define PINK D3DCOLOR_ARGB(255, 255, 240, 0) #define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0) #define LIME D3DCOLOR_ARGB(255, 198, 255, 0) #define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255) #define MAROON D3DCOLOR_ARGB(255, 142, 30, 0) #define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174) #define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64) #define BROWN D3DCOLOR_ARGB(255, 77, 46, 38) #define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
  • Buat Header satunya lagi lalu kalian beri nama header tersebut : Functions.h selanjutnya kalian isi dengan code berikut ini.


//====================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang selalu support saya
// www.icahbanjarmasin.com
//======================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
  • Sekarang kalian bikin Header lagi lalu masukkan nama  SystemIncludes.h selanjutnya isi dengan code berikut ini :


//======================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang Selalu Support saya
// www.icahbanjarmasin.com
//================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
  • Sekarang klik pada  Source Files setelah itu Add New Item C++ File (.cpp) Beri Nama D3dbase.cpp selanjutnya kalian isi dengan code berikut ini :


//===================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang selalu support aku selama ini
/www.icahbanjarmasin.com
//====================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//=======================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0 0="" 1="" else="" etasynckeystate="" ff="" for="" green="" hack="=" hackcount="" hackitem="" hackmaxval="" hacktype="=" hotkey="" i="" if="" index="" int="" mengatur="" menu="" n="" pfont="" printtext="" red="" rendahnya="" selector="" sleep="" tinggi="" xfontoffset=""> hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}
  • Sekarang SAVE all Project.
  • Lalu setelah kalian Save Project tersebut selanjutnya pilih Compile/Star Debugging
  • Jangan lupa rubah Properties Project pada Application (.exe) menjadi Dinamic Library (.dll)
  • Pada  Fungtions.h void *DetourFunction.    
 void *DetourFunction (BYTE *src, const BYTE *dst, const int len) { BYTE *jmp; DWORD dwback; DWORD jumpto, newjump;
VirtualProtect(src,len,PAGE_READWRITE,&dwback);
if(src[0] == 0xE9) { jmp = (BYTE*)malloc(10); jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5; newjump = (jumpto-(DWORD)(jmp+5)); jmp[0] = 0xE9; *(DWORD*)(jmp+1) = newjump; jmp += 5; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src-jmp); } else { jmp = (BYTE*)malloc(5+len); memcpy(jmp,src,len); jmp += len; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5; } src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
Atau bisa juga kalian ganti dengan yang ini:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Sabtu, 05 Juli 2014

CARA MEMBUAT CHEAT POINT BLANK


Cheat Point Blank Warmest Year 2014

  • Setelah itu baru kita pada inti pokok permasalahan membuat cheat point blanknya yaitu : Buatlah Header pada software yang telah kalian download tadi issi dengan code berikut ini:
 //========================================= 
// This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Icah Banjarmasin // //Yang selalu support saya /www.icahbanjarmasin.com/ //========================================= 
#include "Functions.h" typedef struct{ int index; char * title; int *hack; int hackmaxval; int hacktype; DWORD HCOLOR; }ITEM; class zenixMenu { public: LPDIRECT3DDEVICE9 pDevice; LPD3DXFONT pFont;
int hackcount; int selector; int x,y,w,h; DWORD COLOR;
ITEM HACKITEM[99]; char hackrval[256];
void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0); void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice); void RenderMenu(); }; typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ); typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice); //Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams #define RED D3DCOLOR_ARGB(255, 255, 0, 0) #define GREEN D3DCOLOR_ARGB(255, 0, 255, 0) #define BLUE D3DCOLOR_ARGB(255, 0, 0, 255) #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255) #define BLACK D3DCOLOR_ARGB(255, 0, 0, 0) #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0) #define TEAL D3DCOLOR_ARGB(255, 0, 255, 255) #define PINK D3DCOLOR_ARGB(255, 255, 240, 0) #define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0) #define LIME D3DCOLOR_ARGB(255, 198, 255, 0) #define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255) #define MAROON D3DCOLOR_ARGB(255, 142, 30, 0) #define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174) #define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64) #define BROWN D3DCOLOR_ARGB(255, 77, 46, 38) #define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
  • Buat Header satunya lagi lalu kalian beri nama header tersebut : Functions.h selanjutnya kalian isi dengan code berikut ini.


//====================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang selalu support saya
// www.icahbanjarmasin.com
//======================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
  • Sekarang kalian bikin Header lagi lalu masukkan nama  SystemIncludes.h selanjutnya isi dengan code berikut ini :


//======================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang Selalu Support saya
// www.icahbanjarmasin.com
//================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
  • Sekarang klik pada  Source Files setelah itu Add New Item C++ File (.cpp) Beri Nama D3dbase.cpp selanjutnya kalian isi dengan code berikut ini :


//===================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Icah Banjarmasin
// //Yang selalu support aku selama ini
/www.icahbanjarmasin.com
//====================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//=======================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0 0="" 1="" else="" etasynckeystate="" ff="" for="" green="" hack="=" hackcount="" hackitem="" hackmaxval="" hacktype="=" hotkey="" i="" if="" index="" int="" mengatur="" menu="" n="" pfont="" printtext="" red="" rendahnya="" selector="" sleep="" tinggi="" xfontoffset=""> hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}
  • Sekarang SAVE all Project.
  • Lalu setelah kalian Save Project tersebut selanjutnya pilih Compile/Star Debugging
  • Jangan lupa rubah Properties Project pada Application (.exe) menjadi Dinamic Library (.dll)
  • Pada  Fungtions.h void *DetourFunction.    
 void *DetourFunction (BYTE *src, const BYTE *dst, const int len) { BYTE *jmp; DWORD dwback; DWORD jumpto, newjump;
VirtualProtect(src,len,PAGE_READWRITE,&dwback);
if(src[0] == 0xE9) { jmp = (BYTE*)malloc(10); jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5; newjump = (jumpto-(DWORD)(jmp+5)); jmp[0] = 0xE9; *(DWORD*)(jmp+1) = newjump; jmp += 5; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src-jmp); } else { jmp = (BYTE*)malloc(5+len); memcpy(jmp,src,len); jmp += len; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5; } src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
Atau bisa juga kalian ganti dengan yang ini:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i